3-2-1 online match guide: which club to pick and how to get there first
In an online match, decisions matter as much as knowledge: the club you name, when you guess and how you type all decide the round. This guide is for players who know the rules and want to win more often.
How a round goes, in short
The full rules are on the About page. Here is the sequence that matters for strategy:
- Club pick. You each pick a club and have 30 seconds to do it. For 3 seconds after picking you can tap "Undo"; after that your choice is locked in. You can't see your opponent's club until both are revealed; you only see whether they have picked.
- 3-2-1. Once both picks are locked, a three-second countdown runs and then both clubs appear. The typing box opens a moment later (just under two seconds), so start thinking the instant you see the clubs.
- The round. Within the round time chosen before the match (10, 15 or 30 seconds), type a player who played for both clubs. The first correct answer scores 1 point and ends the round straight away. If nobody gets it, nobody scores.
- The match. The first to 3 points wins.
Choosing your club
Your club will be paired with your opponent's, but you don't know what they will pick. A good choice answers two questions: how many players has this club swapped with other clubs over the years, and how well do I know its former players?
The safe harbour: big clubs that buy and sell a lot
Clubs that have signed and sold stars for decades almost always share players with the other big names. If Real Madrid meets Juventus, the first names that come to mind are probably right: Zinédine Zidane, Cristiano Ronaldo and Fabio Cannavaro all wore both shirts, and the list goes on well beyond them. Even fierce rivals share more players than you might expect. Galatasaray and Fenerbahçe have a long list in common; Emre Belözoğlu, Tanju Çolak and Burak Yılmaz are the obvious ones.
The home advantage
The right answer must also have played for your club. If you pick a club whose old squads you know by heart, all you need to do when your opponent's club appears is scan that list in your head: who left us for them, who came to us from them? Your opponent knows their club and you know yours; whoever spots the overlap first takes the round. That is why the team you support, or the clubs of a league you have followed for years, make a good starting point.
Why an obscure club is a trap
Naming a lower-league side to surprise your opponent is tempting, but it usually burns you both. Even two big clubs sometimes share very few players: Bayern Munich and Beşiktaş have only a handful in common, the best known being Mario Gómez (who joined Beşiktaş on loan) and José Sosa. With a small club there may be no shared player at all, and then:
- The round isn't played, both clubs are burned (out for the rest of the match, or for 3 rounds in a single-league pool) and you both pick again.
- Three pairs in a row with no shared player end the match in a draw.
- In the "All clubs" pool, if the pair shares no player and your club is far less known than your opponent's, you get a yellow card. Clubs that have spent at least three seasons in your own country's top league are exempt.
Watch out for clubs with the same name
Every club suggestion shows its country, so check it before you tap. Type "Liverpool" and Liverpool FC Montevideo from Uruguay appears right below Liverpool FC from England. If your opponent picked Galatasaray, the right Liverpool gives you answers such as Harry Kewell, Milan Baroš and Albert Riera. The Uruguayan Liverpool and Galatasaray, on the other hand, share no player at all in the game's database. Tapping the wrong row can turn a good pair into an empty round.
One club, once per match
A club that has been played can't be picked again for the rest of the match. In a single-league pool it is only blocked for 3 rounds and then becomes available again. If you both pick the same club, a warning appears, that club is burned for both of you, the round doesn't count and you pick again. Because picks are hidden, a clash only shows up once you are both locked in. The most obvious picks are the most likely to clash, so keep a shortlist of four or five clubs in mind rather than relying on one favourite.
Don't let the pick timer run out
When the time is up, a club you have already selected counts as your pick. If you haven't picked at all, you get a yellow card, and if your opponent did pick, the round goes to them. A second yellow in the same match is a red, and you lose the match 3-0 by forfeit. When the search box is empty, the "Quick pick" list shows a random handful of well-known clubs from your pool. If you are stuck, picking from there beats running down the clock.
Round time and the cost of a wrong guess
A wrong name locks you out for 5 seconds. The penalty is the same whatever the round time, but its weight is not: in a 10-second round a wrong guess costs half the round, in a 30-second round a sixth. In short rounds, don't tap unless you are sure; in long rounds, a reasonable guess is cheaper.
There is also the matter of information: your wrong guess is shown to your opponent by name. In a Real Madrid and Juventus round, if you type someone who only played for Real Madrid, your opponent learns that the name is wrong and their mind drifts to that era too; the right answer might come to them thanks to you. It works the other way as well. Your opponent's wrong guess tells you which name to rule out and which era they are thinking about.
The moment your opponent guesses wrong, they can't type for 5 seconds. If you have a plausible name, that is the moment to send it.
Typing fast and accurately
- Accents don't matter. Turkish characters and accents never break a match: typing "belozoglu" finds Emre Belözoğlu and "higuain" finds Gonzalo Higuaín.
- Type the start of the name. Suggestions bring up names that begin with the letters you type; "snei" puts Wesley Sneijder at the top. With two letters only well-known players appear; from the third letter the search covers every player. If you are after a lesser-known name, type at least the first three letters of the surname.
- The list doesn't give the answer away. Suggestions come from every player, not just the right answers. During a round, players who played for either club move up a little, and someone who played for just one of them moves up exactly as much as someone who played for both. Being top of the list doesn't make a name correct.
- Look before you tap. Tapping a suggestion sends your guess immediately. Each name shows a birth year and nationality, and namesakes are more common than you'd think: the game has more than one Burak Yılmaz and more than one Mario Gómez. The wrong row counts as a wrong answer.
- Search clubs by nickname. Common nicknames and abbreviations work: "gs", "fb", "bjk", "cimbom", "barca", "spurs" or "man utd" all bring up the right club.
- Learn from the end of each round. After every round, some of the possible answers for that pair are shown, the best-known first. Reading that list after a round you missed is the quickest way to prepare for the next match.
How scope and era change your strategy
The scope you choose before the match decides which clubs can be picked:
- All clubs: every club, down to village sides. The most freedom, but also where the obscure-club trap and the yellow card rule apply.
- Top flights: only clubs in each country's top division.
- Big 5 leagues: England, Spain, Italy, Germany and France. Shared players between big clubs are usually easy to find, so matches move fast and quick typists get ahead.
- One league: pick the top league of one of 20 countries (Premier League, LaLiga, Serie A, Bundesliga, Ligue 1, Süper Lig, Eredivisie, Liga Portugal, Brasileirão, MLS and more). The pool holds clubs with at least 3 seasons in that league. Because a used club returns after 3 rounds, you can use a club you know well more than once in the same match.
Scope only limits the clubs you can pick, not the players. In a Süper Lig match where Galatasaray meets Fenerbahçe, Emre Belözoğlu still counts, even though he spent part of his career abroad.
Era, on the other hand, filters the players: only players with at least one appearance in the decades you chose count, and only they appear in the suggestions. That can wipe out answers you know. With the 2020s selected, Zidane is not accepted for Real Madrid and Juventus, while Cristiano Ronaldo still is. A narrow era also makes pairs with no shared player more likely, so pick clubs that were strong in those years and changed their squads often.
How matchmaking works
When you press "Find match" under Play online, the game looks for someone who chose the same scope, the same era and the same round time, with an Elo rating close to yours. The longer you wait, the wider the accepted Elo gap. After a while you may also be paired with someone whose settings differ: the match is then played in the narrowest pool that covers both of your choices, with both eras combined and the longer round time. If you want to play with exact settings, a friend room is the reliable option.
Elo, tickets and friend rooms
- Elo only changes in matchmade games. Beating an equal opponent raises it a little, beating a stronger one raises it more, and during your first 20 games your rating moves a bit faster. If you quit after the first round has been played, your opponent wins. If your connection drops, the game waits 10 seconds for you to come back.
- Tickets: a matchmade game costs 1 ticket. It is taken when you press "Find match"; cancel before you are matched and it comes back, and if you win the match you get it back too. One ticket refills every 30 minutes. The rematch at the end of a match is a friendly: it needs no ticket and doesn't affect Elo.
- Play with a friend: room games need no tickets and don't change Elo. You choose the scope, era and round time together, which makes it the best place to try a new pool or test each other on your favourite league.
Single-player modes need no tickets either. You can train your shared-player reflex without an opponent in the Classic ladder.
A quick checklist before you play
- Have four or five clubs in mind whose former players you know well.
- Start with well-connected clubs that trade a lot; don't try to ambush your opponent with an obscure side.
- Check the country when you pick a club and tap the right row.
- In short rounds, don't guess unless you are sure, and read your opponent's wrong guesses carefully.
- Glance at the possible answers at the end of each round.
For more example pairs see the Played for both clubs guide, and for other questions the FAQ. If you spot a missing or wrong player, write to destek@goalbonito.com.